26 lines
894 B
Plaintext
26 lines
894 B
Plaintext
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FPS matters more and more with increasing FPS
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Weird stuff under 10fps
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size 1 = data corruption
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cargo build --release
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720p had less crunchy sound, what about 144p ?
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WHAT TO DO ON THE ISG:
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Optimize:
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Find a tool for optimization
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GET RID OF THAT FUCKING CLONE (Doesn't matter much)
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Multithreading (thread # agnostic)
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Fix the weird bug
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Make blocks start from top right corner (Gives me even sizes)
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make it so differentiates between regular, 16:9 size and actual size
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It stops me from using anything other than 360p/720p
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Might have something built in
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Might be the length of file written in instructions
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Test more b/w formats
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What leads to max compression resistance and min runtime
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See if lower resolution changes anything
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u32 instructions
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Might still be not enough, idk
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Used for end-of-file pointers
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Convert every instruction to u32
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Use branches
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