Infinite-Storage-Glitch/note.txt

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2023-02-04 21:41:32 +01:00
FPS matters more and more with increasing FPS
Weird stuff under 10fps
size 1 = data corruption
cargo build --release
720p had less crunchy sound, what about 144p ?
WHAT TO DO ON THE ISG:
Optimize:
Find a tool for optimization
GET RID OF THAT FUCKING CLONE (Doesn't matter much)
Multithreading (thread # agnostic)
Fix the weird bug
Make blocks start from top right corner (Gives me even sizes)
make it so differentiates between regular, 16:9 size and actual size
It stops me from using anything other than 360p/720p
Might have something built in
Might be the length of file written in instructions
Test more b/w formats
What leads to max compression resistance and min runtime
See if lower resolution changes anything
u32 instructions
Might still be not enough, idk
Used for end-of-file pointers
Convert every instruction to u32
Use branches