u32 instructions with final byte work ?
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@ -73,24 +73,27 @@ fn translate_binary(binary_data: Vec<bool>) -> anyhow::Result<Vec<u8>>{
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}
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//Bit of a waste
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pub fn rip_binary_u64(byte: u64) -> anyhow::Result<Vec<bool>> {
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pub fn rip_binary_u32(bytes: Vec<u32>) -> anyhow::Result<Vec<bool>> {
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let mut binary_data: Vec<bool> = Vec::new();
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let mut bits = format!("{:b}", byte);
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let missing_0 = 64 - bits.len();
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for byte in bytes {
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let mut bits = format!("{:b}", byte);
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let missing_0 = 32 - bits.len();
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//Adding the missing 0's, could be faster
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for _ in 0..missing_0 {
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bits.insert(0, '0');
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}
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//Adding the missing 0's, could be faster
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for _ in 0..missing_0 {
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bits.insert(0, '0');
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}
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for bit in bits.chars() {
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if bit == '1' {
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binary_data.push(true);
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} else {
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binary_data.push(false);
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for bit in bits.chars() {
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if bit == '1' {
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binary_data.push(true);
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} else {
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binary_data.push(false);
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}
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}
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}
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return Ok(binary_data);
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}
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@ -288,33 +291,53 @@ fn etch_instructions(settings: &Settings, data: &Data)
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-> anyhow::Result<EmbedSource> {
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let instruction_size = 5;
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let mut u8_instructions: Vec<u8> = Vec::new();
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let mut u32_instructions: Vec<u32> = Vec::new();
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//Both adds the output mode to instructions and finds last byte
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let last_byte_pointer = match data.out_mode {
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//calculating at what frame and pixel the file ends
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let frame_size = (settings.height * settings.width) as usize;
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//Adds the output mode to instructions
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//Instead of putting entire size of file, add at which frame and pixel file ends
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//Saves space on instruction frame
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match data.out_mode {
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OutputMode::Color => {
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u8_instructions.push(255);
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rip_binary_u64(data.bytes.len() as u64)?
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u32_instructions.push(u32::MAX);
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let final_byte = data.bytes.len() % frame_size;
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let pixel_length = (data.bytes.len() as f64 / 3.).ceil() as i32;
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let pixel_length = (pixel_length * settings.size.pow(2)) as usize;
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let mut final_frame = pixel_length / frame_size;
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if pixel_length % frame_size != 0 {
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final_frame += 1;
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}
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dbg!(final_frame, final_byte);
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u32_instructions.push(final_frame as u32);
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u32_instructions.push(final_byte as u32);
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},
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OutputMode::Binary => {
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u8_instructions.push(0);
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rip_binary_u64(data.binary.len() as u64)?
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u32_instructions.push(u32::MIN);
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let final_byte = data.binary.len() % frame_size;
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let pixel_length = (data.binary.len() as i32 * settings.size.pow(2)) as usize;
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let mut final_frame = pixel_length / frame_size;
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if pixel_length % frame_size != 0 {
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final_frame += 1;
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}
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dbg!(final_frame, final_byte);
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u32_instructions.push(final_frame as u32);
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u32_instructions.push(final_byte as u32);
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},
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};
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//Could choke and die
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u8_instructions.push(settings.size as u8);
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u8_instructions.push(settings.fps as u8);
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let mut instruction_data = rip_binary(u8_instructions)?;
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//Instead of putting entire size of file, add at which frame and pixel file ends
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//Saves space on instruction frame
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instruction_data.extend(last_byte_pointer);
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u32_instructions.push(settings.size as u32);
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//Here to make sure instruction frame and the rest are of the same size
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//Using EmbedSource::new() in case it changes and this code becomes disconnected from the rest
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// let dummy = EmbedSource::new(settings.size, settings.width, settings.height);
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// let width = dummy.width;
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// let height = dummy.height;
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let instruction_data = rip_binary_u32(u32_instructions)?;
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let mut source = EmbedSource::new(instruction_size, settings.width, settings.height);
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let mut index = 0;
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@ -323,11 +346,11 @@ fn etch_instructions(settings: &Settings, data: &Data)
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Err(_) => {println!("Instructions written")}
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}
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// highgui::named_window("window", WINDOW_FULLSCREEN)?;
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// highgui::imshow("window", &source.image)?;
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// highgui::wait_key(10000000)?;
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highgui::named_window("window", WINDOW_FULLSCREEN)?;
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highgui::imshow("window", &source.image)?;
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highgui::wait_key(10000000)?;
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// imwrite("src/out/test1.png", &source.image, &Vector::new())?;
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imwrite("src/out/test1.png", &source.image, &Vector::new())?;
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return Ok(source);
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}
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