FPS matters more and more with increasing FPS Weird stuff under 10fps size 1 = data corruption cargo build --release 720p had less crunchy sound, what about 144p ? WHAT TO DO ON THE ISG: Optimize: Find a tool for optimization GET RID OF THAT FUCKING CLONE (Doesn't matter much) Multithreading (thread # agnostic) Test more b/w formats What leads to max compression resistance and min runtime See if lower resolution changes anything u32 instructions Might still be not enough, idk Used for end-of-file pointers Convert every instruction to u32 Add standard loadout Fix the weird bug (GIVED UP, DO LATER) Make blocks start from top right corner (Gives me even sizes) make it so differentiates between regular, 16:9 size and actual size Embedding or reading an imperfect causes bugs Not sure if a problem of embedding or reading Might be get_pixel It's not overlapping, I'm sure I noticed that every second frame seems broken It stops me from using anything other than 360p/720p Might have something built in Might be the length of file written in instructions