FPS matters more and more with increasing resolution Weird stuff under 10fps size 1 = data corruption size 2-5 works cargo build --release 720p had less crunchy sound, what about 144p ? I tried again and I don't think resolution matters Zip all the files WHAT TO DO ON THE ISG: Optimize: Find a tool for optimization GET RID OF THAT FUCKING CLONE (Doesn't matter much) Multithreading (thread # agnostic) Threads with HQ or set of designated frames ? Consider whether Data is still useful u32 instructions Might still be not enough, idk Used for end-of-file pointers Convert every instruction to u32 Add standard loadout 1. Multithreading 2. Find optimization tool 3. Optimize 4. u32/u64 instructions 5. Standard set of options 6. Test with .zip and .rar 7. Post to github and shill 8. Help Luna with Inflation Monopoly 9. Encryption 10. Fix weird bug ? Fix the weird bug (GIVED UP, DO LATER) Make blocks start from top right corner (Gives me even sizes) make it so differentiates between regular, 16:9 size and actual size Embedding or reading an imperfect causes bugs Not sure if a problem of embedding or reading Might be get_pixel It's not overlapping, I'm sure I noticed that every second frame seems broken It stops me from using anything other than 360p/720p Might have something built in Might be the length of file written in instructions