FPS matters more and more with increasing FPS Weird stuff under 10fps size 1 = data corruption cargo build --release 720p had less crunchy sound, what about 144p ? WHAT TO DO ON THE ISG: Optimize: Find a tool for optimization GET RID OF THAT FUCKING CLONE (Doesn't matter much) Multithreading (thread # agnostic) Fix the weird bug Make blocks start from top right corner (Gives me even sizes) make it so differentiates between regular, 16:9 size and actual size It stops me from using anything other than 360p/720p Might have something built in Might be the length of file written in instructions Test more b/w formats What leads to max compression resistance and min runtime See if lower resolution changes anything u32 instructions Might still be not enough, idk Used for end-of-file pointers Convert every instruction to u32 Use branches