FPS matters more and more with increasing resolution Weird stuff under 10fps size 1 = data corruption size 2-5 works cargo build --release 720p had less crunchy sound, what about 144p ? I tried again and I don't think resolution matters Zip all the files WHAT TO DO ON THE ISG: Optimize: Find a tool for optimization Threads with HQ or set of designated frames ? Consider whether Data is still useful Choose a different codec ? What if I use a compressing codec ? Add standard loadout Realistic goals: 1.Standard sets of options Fix weird bug with size 3 and empty bits 2.Test with archives 3.Benchmark 4.Make executable 5.Post to github and shill After-project: Optimize (Find optimization tool) Encryption (Kind of unnecessary given archive passwords) Fix weird bug Code clean-up Benchmark notes: 430 kb/s average, 4x size, optimal resistance 320 kb/s average, 11x-12x size, paranoid resistance 31.9 mb/s average, 1x size, maximum efficiency (A lot of this time is just creating the file after the frames are made) ~8.5ms per frame, optimal resistance ~5.8ms per frame, paranoid resistance ~0.16ms per frame, maximum efficiency Probably faster on paranoid because it has to read less ? Fix the weird bug (GIVED UP, DO LATER) Make blocks start from top right corner (Gives me even sizes) make it so differentiates between regular, 16:9 size and actual size Embedding or reading an imperfect causes bugs Not sure if a problem of embedding or reading Might be get_pixel It's not overlapping, I'm sure I noticed that every second frame seems broken It stops me from using anything other than 360p/720p Might have something built in Might be the length of file written in instructions