Infinite-Storage-Glitch/note.txt
2023-02-05 20:42:16 -08:00

53 lines
1.1 KiB
Plaintext

FPS matters more and more with increasing FPS
Weird stuff under 10fps
size 1 = data corruption
cargo build --release
720p had less crunchy sound, what about 144p ?
WHAT TO DO ON THE ISG:
Optimize:
Find a tool for optimization
GET RID OF THAT FUCKING CLONE (Doesn't matter much)
Multithreading (thread # agnostic)
Test more b/w formats
What leads to max compression resistance and min runtime
See if lower resolution changes anything
u32 instructions
Might still be not enough, idk
Used for end-of-file pointers
Convert every instruction to u32
Add standard loadout
Fix the weird bug (GIVED UP, DO LATER)
Make blocks start from top right corner (Gives me even sizes)
make it so differentiates between regular, 16:9 size and actual size
Embedding or reading an imperfect causes bugs
Not sure if a problem of embedding or reading
Might be get_pixel
It's not overlapping, I'm sure
I noticed that every second frame seems broken
It stops me from using anything other than 360p/720p
Might have something built in
Might be the length of file written in instructions