Infinite-Storage-Glitch/note.txt
2023-02-13 20:58:43 -08:00

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FPS matters more and more with increasing resolution
Weird stuff under 10fps
size 1 = data corruption
size 2-5 works
cargo build --release
720p had less crunchy sound, what about 144p ?
I tried again and I don't think resolution matters
Zip all the files
WHAT TO DO ON THE ISG:
Optimize:
Find a tool for optimization
Threads with HQ or set of designated frames ?
Consider whether Data is still useful
Choose a different codec ?
What if I use a compressing codec ?
Add standard loadout
Realistic goals:
1.Standard sets of options
2.Test with archives
3.Benchmark
4.Make executable
5.Post to github and shill
After-project:
Optimize (Find optimization tool)
Encryption (Kind of unnecessary given archive passwords)
Fix weird bug
Code clean-up
Fix the weird bug (GIVED UP, DO LATER)
Make blocks start from top right corner (Gives me even sizes)
make it so differentiates between regular, 16:9 size and actual size
Embedding or reading an imperfect causes bugs
Not sure if a problem of embedding or reading
Might be get_pixel
It's not overlapping, I'm sure
I noticed that every second frame seems broken
It stops me from using anything other than 360p/720p
Might have something built in
Might be the length of file written in instructions