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@ -12,6 +12,8 @@
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"vue/html-indent": false,
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"vue/html-self-closing": false,
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"vue/no-unused-vars": false,
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"vue/attributes-order": false,
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"vue/require-prop-types": false,
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"no-console": 0,
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"no-unused-vars": 0,
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"no-empty": 0
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@ -23,14 +23,18 @@
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</div>
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</div>
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<p>黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<p><b>{{ logPos }}ターン目</b> 黒:{{ o.blackCount }} 白:{{ o.whiteCount }} 合計:{{ o.blackCount + o.whiteCount }}</p>
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<div class="player" v-if="game.is_ended">
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:fast-backward%</el-button>
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<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:backward%</el-button>
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<el-button-group>
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<el-button type="primary" @click="logPos = 0" :disabled="logPos == 0">%fa:angle-double-left%</el-button>
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<el-button type="primary" @click="logPos--" :disabled="logPos == 0">%fa:angle-left%</el-button>
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</el-button-group>
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<span>{{ logPos }} / {{ logs.length }}</span>
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<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:forward%</el-button>
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<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:fast-forward%</el-button>
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<el-button-group>
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<el-button type="primary" @click="logPos++" :disabled="logPos == logs.length">%fa:angle-right%</el-button>
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<el-button type="primary" @click="logPos = logs.length" :disabled="logPos == logs.length">%fa:angle-double-right%</el-button>
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</el-button-group>
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</div>
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</div>
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</template>
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@ -100,7 +104,7 @@ export default Vue.extend({
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});
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this.logs.forEach((log, i) => {
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if (i < v) {
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this.o.put(log.color, log.pos, true);
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this.o.put(log.color, log.pos);
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}
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});
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this.$forceUpdate();
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@ -117,7 +121,7 @@ export default Vue.extend({
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});
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this.game.logs.forEach(log => {
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this.o.put(log.color, log.pos, true);
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this.o.put(log.color, log.pos);
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});
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this.logs = this.game.logs;
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@ -306,7 +310,7 @@ export default Vue.extend({
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background #ccc
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> .player
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margin-bottom 16px
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padding-bottom 32px
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> span
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display inline-block
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