Fix #4866
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@ -200,6 +200,7 @@ export default Vue.extend({
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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// 通信を取りこぼしてもいいように定期的にポーリングさせる
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if (this.game.isStarted && !this.game.isEnded) {
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if (this.game.isStarted && !this.game.isEnded) {
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this.pollingClock = setInterval(() => {
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this.pollingClock = setInterval(() => {
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if (this.game.isEnded) return;
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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const crc32 = CRC32.str(this.logs.map(x => x.pos.toString()).join(''));
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this.connection.send('check', {
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this.connection.send('check', {
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crc32: crc32
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crc32: crc32
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@ -302,13 +302,13 @@ export default class extends Channel {
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}
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}
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@autobind
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@autobind
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private async check(crc32: string) {
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private async check(crc32: string | number) {
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const game = await ReversiGames.findOne(this.gameId!);
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const game = await ReversiGames.findOne(this.gameId!);
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if (game == null) throw new Error('game not found');
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if (game == null) throw new Error('game not found');
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if (!game.isStarted) return;
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if (!game.isStarted) return;
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if (crc32 !== game.crc32) {
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if (crc32.toString() !== game.crc32) {
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this.send('rescue', await ReversiGames.pack(game, this.user));
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this.send('rescue', await ReversiGames.pack(game, this.user));
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}
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}
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}
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}
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