Get rid of dPtr->FBBase
The pointer to the screen's pixels is stored in the screen pixmap's devPrivate.ptr field. Just use that instead of storing it redundantly. Signed-off-by: Aaron Plattner <aplattner@nvidia.com> Reviewed-by: Bob Terek <xorg@esoterek.com> Tested-by: Antoine Martin <antoine@nagafix.co.uk>
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@ -50,7 +50,6 @@ typedef struct dummyRec
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int cursorFG, cursorBG;
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dummy_colors colors[256];
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pointer* FBBase;
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Bool (*CreateWindow)() ; /* wrapped CreateWindow */
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Bool prop;
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} DUMMYRec, *DUMMYPtr;
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@ -39,8 +39,6 @@ dummySetCursorPosition(ScrnInfoPtr pScrn, int x, int y)
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{
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DUMMYPtr dPtr = DUMMYPTR(pScrn);
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/* unsigned char *_dest = ((unsigned char *)dPtr->FBBase + */
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/* pScrn->videoRam * 1024 - 1024); */
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dPtr->cursorX = x;
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dPtr->cursorY = y;
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}
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@ -501,6 +501,7 @@ DUMMYScreenInit(SCREEN_INIT_ARGS_DECL)
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DUMMYPtr dPtr;
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int ret;
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VisualPtr visual;
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void *pixels;
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/*
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* we need to get the ScrnInfoRec for this screen, so let's allocate
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@ -511,7 +512,7 @@ DUMMYScreenInit(SCREEN_INIT_ARGS_DECL)
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DUMMYScrn = pScrn;
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if (!(dPtr->FBBase = malloc(pScrn->videoRam * 1024)))
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if (!(pixels = malloc(pScrn->videoRam * 1024)))
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return FALSE;
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/*
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@ -532,7 +533,7 @@ DUMMYScreenInit(SCREEN_INIT_ARGS_DECL)
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* Call the framebuffer layer's ScreenInit function, and fill in other
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* pScreen fields.
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*/
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ret = fbScreenInit(pScreen, dPtr->FBBase,
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ret = fbScreenInit(pScreen, pixels,
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pScrn->virtualX, pScrn->virtualY,
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pScrn->xDpi, pScrn->yDpi,
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pScrn->displayWidth, pScrn->bitsPerPixel);
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@ -644,9 +645,7 @@ DUMMYCloseScreen(CLOSE_SCREEN_ARGS_DECL)
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ScrnInfoPtr pScrn = xf86ScreenToScrn(pScreen);
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DUMMYPtr dPtr = DUMMYPTR(pScrn);
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if(pScrn->vtSema){
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free(dPtr->FBBase);
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}
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free(pScreen->GetScreenPixmap(pScreen)->devPrivate.ptr);
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if (dPtr->CursorInfo)
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xf86DestroyCursorInfoRec(dPtr->CursorInfo);
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