Weird garbage after first thread
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66ca666b47
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2
note.txt
2
note.txt
@ -14,6 +14,8 @@ Optimize:
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Multithreading (thread # agnostic)
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Threads with HQ or set of designated frames ?
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Consider whether Data is still useful
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Choose a different codec ?
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What if I use a compressing codec ?
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u32 instructions
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Might still be not enough, idk
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Used for end-of-file pointers
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15
output.txt
15
output.txt
File diff suppressed because one or more lines are too long
@ -154,6 +154,8 @@ fn etch_pixel(frame: &mut EmbedSource, rgb: Vec<u8>, x: i32, y: i32) -> anyhow::
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fn etch_bw(source: &mut EmbedSource, data: &Vec<bool>, global_index: &mut usize)
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-> anyhow::Result<()> {
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let _timer = Timer::new("Etching frame");
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let width = source.actual_size.width;
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let height = source.actual_size.height;
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let size = source.size as usize;
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@ -189,6 +191,7 @@ fn etch_bw(source: &mut EmbedSource, data: &Vec<bool>, global_index: &mut usize)
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fn etch_color(source: &mut EmbedSource, data: &Vec<u8>, global_index: &mut usize)
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-> anyhow::Result<()>{
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let width = source.actual_size.width;
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let height = source.actual_size.height;
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let size = source.size as usize;
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@ -217,72 +220,6 @@ fn etch_color(source: &mut EmbedSource, data: &Vec<u8>, global_index: &mut usize
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return Ok(());
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}
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fn etch_frame(source: &mut EmbedSource, data: &Data, global_index: &mut usize)
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-> anyhow::Result<()>{
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let width = source.actual_size.width;
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let height = source.actual_size.height;
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let size = source.size as usize;
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for y in (0..height).step_by(size) {
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for x in (0..width).step_by(size) {
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// dbg!(&global_index);
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let local_index = global_index.clone();
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let rgb = match data.out_mode {
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OutputMode::Color => {
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let colors = vec![
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data.bytes[local_index], //Red
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data.bytes[local_index+1],//Green
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data.bytes[local_index+2] //Blue
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];
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//Increment index so we move along the data
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*global_index += 3;
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//Hopefully this doesn't affect og ?
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if *global_index+2 >= data.bytes.len() - 1 {
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return Err(Error::msg("Index beyond data"));
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}
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colors
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},
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OutputMode::Binary => {
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let brightness = if data.binary[local_index] == true {
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255 // 1
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} else {
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0 // 0
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};
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let colors = vec![
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brightness,
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brightness,
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brightness,
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];
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//Increment index so we move along the data
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*global_index += 1;
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//Hopefully this doesn't affect og ?
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if *global_index >= data.binary.len() - 1 {
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return Err(Error::msg("Index beyond data"));
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}
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colors
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}
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};
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etch_pixel(source, rgb, x, y).unwrap();
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}
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}
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// dbg!(&source.image.cols(), &source.image.rows());
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// highgui::named_window("window", WINDOW_FULLSCREEN)?;
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// highgui::imshow("window", &source.image)?;
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// highgui::wait_key(10000000)?;
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// imwrite("src/out/test1.png", &source.image, &Vector::new())?;
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return Ok(());
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}
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fn read_frame(source: &EmbedSource, out_mode: &OutputMode) -> anyhow::Result<Vec<u8>>{
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// let _timer = Timer::new("Reading frame");
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@ -368,9 +305,8 @@ fn etch_instructions(settings: &Settings, data: &Data)
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//Could choke and die
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u8_instructions.push(settings.size as u8);
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u8_instructions.push(settings.fps as u8);
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let mut binary_instructions = rip_binary(u8_instructions)?;
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binary_instructions.extend(last_byte_pointer);
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let instruction_data = Data::from_binary(binary_instructions);
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let mut instruction_data = rip_binary(u8_instructions)?;
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instruction_data.extend(last_byte_pointer);
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//Here to make sure instruction frame and the rest are of the same size
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//Using EmbedSource::new() in case it changes and this code becomes disconnected from the rest
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@ -380,7 +316,7 @@ fn etch_instructions(settings: &Settings, data: &Data)
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let mut source = EmbedSource::new(instruction_size, settings.width, settings.height);
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let mut index = 0;
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match etch_frame(&mut source, &instruction_data, &mut index) {
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match etch_bw(&mut source, &instruction_data, &mut index) {
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Ok(_) => {},
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Err(_) => {println!("Instructions written")}
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}
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@ -424,6 +360,8 @@ fn read_instructions(source: &EmbedSource, threads: usize) -> anyhow::Result<(Ou
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}
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pub fn etch(path: &str, data: Data, settings: Settings) -> anyhow::Result<()> {
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let _timer = Timer::new("Etching video");
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let mut spool = Vec::new();
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match data.out_mode {
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OutputMode::Color => {
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@ -434,15 +372,13 @@ pub fn etch(path: &str, data: Data, settings: Settings) -> anyhow::Result<()> {
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let chunks = data.bytes.chunks(chunk_size);
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for chunk in chunks {
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//source of perf loss ?
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let mut chunk_copy = Vec::new();
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chunk_copy.copy_from_slice(chunk);
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let chunk_copy = chunk.to_vec();
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let thread = thread::spawn(move || {
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let mut frames = Vec::new();
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let mut index: usize = 0;
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loop {
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// let _timer = Timer::new("Etching frame");
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let mut source = EmbedSource::new(settings.size, settings.width, settings.height);
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match etch_color(&mut source, &chunk_copy, &mut index) {
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Ok(_) => frames.push(source),
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@ -474,7 +410,6 @@ pub fn etch(path: &str, data: Data, settings: Settings) -> anyhow::Result<()> {
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let mut index: usize = 0;
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loop {
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// let _timer = Timer::new("Etching frame");
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let mut source = EmbedSource::new(settings.size, settings.width, settings.height);
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match etch_bw(&mut source, &chunk_copy, &mut index) {
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Ok(_) => frames.push(source),
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@ -506,6 +441,7 @@ pub fn etch(path: &str, data: Data, settings: Settings) -> anyhow::Result<()> {
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//Mess around with lossless codecs, png seems fine
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//Fourcc is a code for video codecs, trying to use a lossless one
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let fourcc = VideoWriter::fourcc('p', 'n', 'g', ' ')?;
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// let fourcc = VideoWriter::fourcc('a', 'v', 'c', '1')?;
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//Check if frame_size is flipped
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let frame_size = complete_frames[1].frame_size;
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