66 lines
1.4 KiB
Plaintext
66 lines
1.4 KiB
Plaintext
FPS matters more and more with increasing resolution
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Weird stuff under 10fps
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size 1 = data corruption
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size 2-5 works
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cargo build --release
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720p had less crunchy sound, what about 144p ?
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I tried again and I don't think resolution matters
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Zip all the files
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WHAT TO DO ON THE ISG:
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Optimize:
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Find a tool for optimization
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GET RID OF THAT FUCKING CLONE (Doesn't matter much)
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Multithreading (thread # agnostic)
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Threads with HQ or set of designated frames ?
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Consider whether Data is still useful
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u32 instructions
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Might still be not enough, idk
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Used for end-of-file pointers
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Convert every instruction to u32
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Add standard loadout
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1. Multithreading
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2. Find optimization tool
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3. Optimize
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4. u32/u64 instructions
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5. Standard set of options
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6. Test with .zip and .rar
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7. Post to github and shill
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8. Help Luna with Inflation Monopoly
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9. Encryption
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10. Fix weird bug ?
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Fix the weird bug (GIVED UP, DO LATER)
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Make blocks start from top right corner (Gives me even sizes)
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make it so differentiates between regular, 16:9 size and actual size
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Embedding or reading an imperfect causes bugs
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Not sure if a problem of embedding or reading
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Might be get_pixel
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It's not overlapping, I'm sure
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I noticed that every second frame seems broken
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It stops me from using anything other than 360p/720p
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Might have something built in
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Might be the length of file written in instructions |