79 lines
1.8 KiB
Plaintext
79 lines
1.8 KiB
Plaintext
FPS matters more and more with increasing resolution
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Weird stuff under 10fps
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size 1 = data corruption
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size 2-5 works
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cargo build --release
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720p had less crunchy sound, what about 144p ?
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I tried again and I don't think resolution matters
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Zip all the files
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WHAT TO DO ON THE ISG:
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Optimize:
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Find a tool for optimization
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Threads with HQ or set of designated frames ?
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Consider whether Data is still useful
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Choose a different codec ?
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What if I use a compressing codec ?
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Add standard loadout
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Realistic goals:
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1.Standard sets of options
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Fix weird bug with size 3 and empty bits
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2.Test with archives
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3.Benchmark
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4.Make executable
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5.Post to github and shill
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After-project:
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Optimize (Find optimization tool)
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Encryption (Kind of unnecessary given archive passwords)
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Fix weird bug
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Code clean-up
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Benchmark notes:
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430 kb/s average, 4x size, optimal resistance
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320 kb/s average, 11x-12x size, paranoid resistance
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31.9 mb/s average, 1x size, maximum efficiency
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(A lot of this time is just creating the file after the frames are made)
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~8.5ms per frame, optimal resistance
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~5.8ms per frame, paranoid resistance
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~0.16ms per frame, maximum efficiency
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Probably faster on paranoid because it has to read less ?
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Fix the weird bug (GIVED UP, DO LATER)
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Make blocks start from top right corner (Gives me even sizes)
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make it so differentiates between regular, 16:9 size and actual size
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Embedding or reading an imperfect causes bugs
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Not sure if a problem of embedding or reading
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Might be get_pixel
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It's not overlapping, I'm sure
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I noticed that every second frame seems broken
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It stops me from using anything other than 360p/720p
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Might have something built in
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Might be the length of file written in instructions |