Infinite-Storage-Glitch/note.txt

71 lines
1.6 KiB
Plaintext
Raw Normal View History

FPS matters more and more with increasing resolution
2023-02-04 21:41:32 +01:00
Weird stuff under 10fps
size 1 = data corruption
size 2-5 works
2023-02-04 21:41:32 +01:00
cargo build --release
720p had less crunchy sound, what about 144p ?
I tried again and I don't think resolution matters
Zip all the files
2023-02-04 21:41:32 +01:00
WHAT TO DO ON THE ISG:
Optimize:
Find a tool for optimization
GET RID OF THAT FUCKING CLONE (Doesn't matter much)
Multithreading (thread # agnostic)
2023-02-09 06:25:56 +01:00
Threads with HQ or set of designated frames ?
2023-02-09 07:10:39 +01:00
Consider whether Data is still useful
2023-02-10 06:33:11 +01:00
Choose a different codec ?
What if I use a compressing codec ?
2023-02-06 05:42:16 +01:00
u32 instructions
Might still be not enough, idk
Used for end-of-file pointers
Convert every instruction to u32
Add standard loadout
1. Multithreading
Embedding
Reading
1.5 Add final frame + pixel pointer to instruction
2. Find optimization tool
3. Optimize
4. u32/u64 instructions
5. Standard set of options
6. Test with .zip and .rar
7. Post to github and shill
8. Help Luna with Inflation Monopoly
9. Encryption
10. Fix weird bug ?
2023-02-06 05:42:16 +01:00
Fix the weird bug (GIVED UP, DO LATER)
2023-02-04 21:41:32 +01:00
Make blocks start from top right corner (Gives me even sizes)
make it so differentiates between regular, 16:9 size and actual size
2023-02-06 03:27:49 +01:00
Embedding or reading an imperfect causes bugs
Not sure if a problem of embedding or reading
Might be get_pixel
It's not overlapping, I'm sure
I noticed that every second frame seems broken
2023-02-04 21:41:32 +01:00
It stops me from using anything other than 360p/720p
Might have something built in
2023-02-06 05:42:16 +01:00
Might be the length of file written in instructions